Course Details

This is an exciting programme developed to introduce a range of animation and computer illustration techniques. Through inventive assignments you will develop digital and traditional skills that are highly desirable and recognised in the industry. Create projects that are linked to the real employer needs and develop non-art skills that are essential to working-in an animation studio, for instance learning skills in: teamwork, communication, presentation, planning and managing resources, as well as understanding your audience. The course will also teach you how to manage the animation processes, such as: planning and setting-up a production pipeline so you can control the logistics of an animation. During each project we will also highlight key artists and animators who have influenced illustration and animation.

Entry Requirements

Either 5 GCSE's (minimum of a grade C or a 4 including Art, English and Maths) or a Level 2 Diploma in Art and Design at Merit grade, students will also need an art and design portfolio that highlights their creative skills and talents. We welcome mature students with a suitable art and design portfolio who do not necessarily have the entry grades.

Career options

This course can lead to a HND in Animation at Chichester College or a degree at a University, previous students have gone on to study-on courses and careers in: 2D & 3D animation, stop motion animation, computer games design, concept art, visual effects, illustration, film making, photography,

Animation & Illustration

Five highlights

  • 1 Most students are offered their 1st or 2nd Uni choice
  • 2 Develop a career that could take you on to Aardman or another studio
  • 3 Learn to create and animate exciting characters and environments
  • 4 Create projects that are linked to the real employer needs
  • 5 You have the opportunity to create independently led work.

Key Points

  • Chichester Campus
  • 07.09.2020
  • Level 3 Diploma Animation and Illustration


Your course will cost

We don't currently have information on the fees for your course. Please contact us for more information.
Are you under 19 on the 31st August this year?
Are you in receipt of JSA or ESA Work Related Activity Group, or are you in receipt of a State Benefit and currently unemployed and seeking employment?
Are you getting a SFE loan for this course?
Course code Location Course length Start date
ART278CF1A Chichester Campus 2 Years 07.09.2020

What you need to know

What will I study?

The course covers both tradition and digital illustration and animation techniques including: character design, concept art for computer games, stop motion animation, 2D and 3D animation, animation principles, story boarding, observational drawing and illustration techniques (both traditional and digital), photography, model making and set design. You will learn tradition creative methods, such as: watercolours, marker pens, charcoal and model making and alongside learning digital skills using the Adobe suite (Photoshop, Illustration, Premiere Pro, Animate & After Effects) as well as 3D software such as Maya. Learn how to create not just exciting characters, environments and objects but also how to develop other creative ideas, such as: creative writing, backstories, treatments/scripts, storyboards and games design documents. You will also learn about art direction and developing an art style for your characters and the worlds that they live-in. The course also covers key areas of animation, such as: pre-production visual (mood boards, ideas generation and sketching), production (filming) and post-production (editing the film).

How will I be taught?

You will be taught through workshop demonstrations and presentations. There are lots of hands on practical activities and classes which include research techniques and sketchbook methodology.

How will I be assessed?

All units are continuously assessed through the compilation of a completed sketchbooks showing all set tasks, alongside experiments and final outcomes, which can include: character turnarounds and other assets, posters, models, digital illustrations, mechanising, animatics and full animations. Final submissions are handed-in on design boards and also electronically. Animations will also be screened and audience feedback analysed.

Ready to get going? Your journey starts here...


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